Alright, people. This is something some of you have been waiting for: A complete version of my ASSC mechs, FS Cure being the first one. As you can see, I decided to turn it into a wallpaper image. And if you ask me, it looks damn good. It's in 1680x1050 resolution, so not all of you can enjoy the beauty of the mech on your desktop.
Download for full-sized image.
Anyway, Full Speed Cure is one of the five mechs in the Alien Storm Suit Commando series I created a good while back. Here are the statistics originally written by *DrZock and slightly modified by yours truly:
Model #: AT-425 ASSC-05-FS Code name: Full Speed Cure Unit type: Fire support/civil response/supply transportation mech Dimensions: Head height, 10 metres Weight: Empty, 30.2 metric tons; Max gross, 40.1 metric tons Construction: Layered ceramic armor over a remodeled *MYSTERY METAL NO.5* frame Powerplant: Alien system converter core model 3.31, output rated at 761 693 kW Propulsion: Jet thrusters type1 x2, planted on feet; jet thrusters type 2 x1, planted on back; steer jets type 1 x4, planted on legs and sides; steer jets type 2 x2, planted on back Equipment and design features: Sensors, range unknown; Nourish system; Mystic Touch system; detachable La Pucelle railgun/delivery system, can be used as a weapon, mountable on right shoulder Optional equipment: Detachable Cargo Belly and Backpack, storage space 3.2 cubic meters total; Fixed armaments: Reverse Gatling x2, fire-linked machine gun, mounted on arms; Antesignanus energy shield system, can be used as shields, neutralizing pulse-emitters, or energy punch daggers, mounted in forearms Optional armaments: Detachable La Pucelle railgun/delivery system, can be used as a medium range supply deployment device, mountable on right shoulder; Missile Patch missile launcher system, stored in Cargo Belly
A modified and final model version of the fifth unit Full Speed Cure was created as part of the ASSC project. It was created as a catch-all to perform all other necessary duties that the other units would be incapable of. Designed for multiple roles, both in and out of combat, the FS Cure was meant to be a pure support mech. While being the shortest unit in stature, it is definitely not the least efficient . When in battle, it can use its Antesignanus shields to keep allies or civilians safe, or as a close-range punching weapon, and provide cover fire with its Reverse Gatling machine guns improved from the prototype unit. Though made more efficient in combat, emergency medical supply delivery is what the FS Cure is best at. For delivering supplies into hostile or forbidden territory, the units La Pucelle railgun can fire supplies and equipment over a distance of about 1000 meters with pin-point accuracy. The railgun can also be used as a mortar, firing specially made missiles with the same precision. The FS Cure is also provided with attachable Cargo Belly and Backpack storage space. Capable of being loaded up with a surprising amount of supplies, the Full Speed Cure earns its name sake by using all of its powerful thrusters, to rocket across the landscape and deliver its cargo in the minimum possible amount of time. However, the thrusters on the prototype FS Cure were a bit too powerful, because of which their overall power level were lowered to save fuel and prevent strain on the pilot. Similar to the railgun, the Cargo Belly can be fitted with the Missile Patch attachment for heavy combat. Finally, the FS Cures equipment is rounded out with a pair of Versatile Manipulator hands for fine manipulation, and the experimental Mystic Touch system, which channels the pilots unique Nourish Heal ability through the unit to aid her fellow pilots.
's version/prototype of FS Cure can be seen here [link]
Awesome! These things look so great in color. Anyway, what I really like about your take on these designs are the smoothness and simplicity of the armor. Looking back on my drawings, I wonder if they weren't too "busy" with all those panel lines.
At any rate, this looks great, and I wholeheartedly approve of all the changes you made. Making the railgun detachable was a cool idea, but I think that would mean that it should be moved from the "Fixed Armaments" section to "Optional Armaments". That's the only thing I can see that may need changing.
Um.... Not to burst your bubble or anything, but 1280 kW? I mean, for a 5 meter tall machine, that's good, DAMN good, but doesn't seem like enough. I mean, I work on a submarine and our electrical systems are rated for more than double that(exact number is classified... I think). I mean, you've got a railgun on that things, and those things eat up a LOT of power.
I realize I'm nitpicking here, but it kind of stood out to me as just a little off.
Well, first off, the mech itself isn't only 5 m tall. That's just the height of the head, not the whole machine. And second, I'm no machine wiz, so I've no idea how much a machine would need power to work. Plus, I didn't write all those statistics. I simply modified the bits I found necessary. <.<;
At any rate, this looks great, and I wholeheartedly approve of all the changes you made. Making the railgun detachable was a cool idea, but I think that would mean that it should be moved from the "Fixed Armaments" section to "Optional Armaments". That's the only thing I can see that may need changing.
I can't wait to see the others!
I'll edit it immediately, and thanks for liking it. ^-^
I realize I'm nitpicking here, but it kind of stood out to me as just a little off.
And second, I'm no machine wiz, so I've no idea how much a machine would need power to work. Plus, I didn't write all those statistics. I simply modified the bits I found necessary. <.<;